Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

debugging crash dumps

Hi AnswerHub,

I'm wondering if there's any info on how to use the UE4Minidump.dmp files that are available when my game crashes. I've seen people posting screenshots of how they (supposedly) successfully are loading them into visual studio and from there can see a correct stack trace.

However, I can't seem to do so myself. I am working with a custom binary build of the engine (based on 4.18.3) that is build with debugging symbols (~ 10GB of .pdb files in Engine\Binaries\Win64) and I can see the stacktrace in the ue crash reporter right when my game crashes. But I can't seem to load the resulting UE4Minidump.dmp into vs after the fact. I think I would benefit from a rundown on what steps to take exactly when opening (running?) those .dmp files

What I do now is just open the .dmp file in vs (tried 2015 and 2017) and click on the play button labeled "Debug with Native Only". I have tried setting different symbol paths to include both the engine pdbs, the built game.pdb etc but vs says "No binary found"

I think one clue to this might be that vs seems to look for symbols in the game.exe file which I think is successfully loaded but since it's not a debug build the symbols are not there. Hence my belief is that I'm somehow not successfully loading them from game.pdb. Perhaps there are more pdb files needed?


edit: mods, please feel free to move this question to another section. wasn't really sure where to put it. perhaps it should be under programming

Product Version: UE 4.18
more ▼

asked May 25 '18 at 03:25 PM in Packaging & Deployment

avatar image

76 1 7 12

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

The answer is here: https://answers.unrealengine.com/questions/744933/unable-to-debug-dmp-files-created-in-windows-10.html

TL;DR Microsoft have broken it, you need to add older dll to your build.

more ▼

answered Apr 10 '19 at 05:17 PM

avatar image

1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question