My Third Person Character is Running Away from the Camera
I have just implemented Idle to Walk to Run animations and the correct inputs to go with it using Blueprints. However, when my character switches to sprinting he runs away from the camera and then snaps back to position. It looks as though he is rubber banding.
asked May 25 '18 at 04:05 PM in Using UE4
it seems like you might have to enable root motion in your animations
heres some info on root motion: https://docs.unrealengine.com/en-us/Engine/Animation/RootMotion
answered May 25 '18 at 04:35 PM
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