My Third Person Character is Running Away from the Camera

Hi guys,

I have just implemented Idle to Walk to Run animations and the correct inputs to go with it using Blueprints. However, when my character switches to sprinting he runs away from the camera and then snaps back to position. It looks as though he is rubber banding.

Any ideas?

it seems like you might have to enable root motion in your animations

heres some info on root motion: https://docs.unrealengine.com/en-us/Engine/Animation/RootMotion

Thanks you for the informative response. I had to enable ‘Root Lock’. I’ll give you some Karma for that!

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