Temporal AA artifacts on pause
After moving camera during pause there are clearly visible artifacts in the image. Problem occures only on pause, it looks to like there was somthing wrong with updating TAA history.
This is especialy strong when point of view drifs significantly from the one at wihich pause started. (image on the right around oranga table)
Is there some work around for this or some tick during pause I could enable to fix that??
asked May 25 '18 at 09:45 PM in Rendering
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answered Jun 05 '18 at 02:04 PM
Jeremy Q ♦♦ STAFF
A bit late, however, I noticed this happens to me too, but when i build the game and run the built version, it doesn't happen. So it seems to only occur in editor.
answered Nov 12 '18 at 01:29 AM
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