Temporal AA artifacts on pause

After moving camera during pause there are clearly visible artifacts in the image. Problem occures only on pause, it looks to like there was somthing wrong with updating TAA history.

This is especialy strong when point of view drifs significantly from the one at wihich pause started. (image on the right around oranga table)

Is there some work around for this or some tick during pause I could enable to fix that??

PS. This is persistent in folowing frames even when camera isnt moving. Like there was a projection keept in the history buffer.

Hi Mikiok,

I have a few questions :

  1. What post process settings are you currently using?
  2. Have you tried switching any of your post process settings on or off to test the issue?

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

A bit late, however, I noticed this happens to me too, but when i build the game and run the built version, it doesn’t happen. So it seems to only occur in editor.