My pause game widget removes my compass widget?

My pause game widget removes my compass widget when i press the key and im am an amateur so any help i would be grateful.

Can’t help without a screen shot of the actual “Pause Game” function so I can see what it is doing.

The compass works up until i press the pause menu.

I meant of the actual blueprint. What is going on in the blueprint when you hit pause?

Not sure why you don’t want to show the “Pause Game” and “Unpause Game” functions…this is my 3rd request to see the functions…you keep showing me the wrong stuff. I have added a screen shot of your screen shot below so hopefully we can get the right info up here haha Please take screen shots of the functions I circled in red. That is where your issue is

Sorry im new to the software and getting my head around game code + terminology

Thanks for helping me identify the problem, however i have another problem now so gonna have to start another thread because its unrelated :confused:

nah ive got two cutscenes and i need to find a way to tell the game to change level once the cutscene is complete and fix the fade in of both cutscenes, so i dont think its related.

And there is your issue my friend. You call a node “remove all widgets”. And that does exactly what you think it would. Your compass is a widget and so it gets removed when you “unpause” the game.

What I would suggest, create the pause menu in the level BP, store it as a reference there, and hide it. When you “pause game” set visibility of that widget to visible and go from there. When you click “unpause” set visibility back to hidden and continue on as before. This way you aren’t adding and removing widgets each time you pause/unpause your game. It is a basic widget let it just remain available but hidden until you need it.

Haha…is it related to this widget thing? Cuz you could just continue on here but up to you

Haha fair enough, yea that would be a new thread.