How to make SetMasterPoseComponent work with skeletal meshes with LODs?
I'm using SetMasterPoseComponent to customize characters in my project, it's works fine. I'm using cloth for some characters and i want to disable clothing dependind on a distance. LOD is the best way to do it, but set master pose component doesn't work with it.
Any idea how to make it work?
Here link for git with example: https://github.com/JenAnty/MasterPoseTestLods
and some screenshots:
sphere with 2 lod
and problem result
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