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How to make SetMasterPoseComponent work with skeletal meshes with LODs?

I'm using SetMasterPoseComponent to customize characters in my project, it's works fine. I'm using cloth for some characters and i want to disable clothing dependind on a distance. LOD is the best way to do it, but set master pose component doesn't work with it.

Any idea how to make it work?

Here link for git with example: https://github.com/JenAnty/MasterPoseTestLods

and some screenshots:

blueprint https://i.gyazo.com/8f00da9c08ddb949c18867b15d8d2446.png

sphere with 2 lod https://i.gyazo.com/87ab743fd96335149cbf1c8c105ba6e8.jpg

and problem result https://i.gyazo.com/c8d78035221c180b4a3f09864b23672e.gif

Product Version: UE 4.18
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asked May 26 '18 at 11:50 AM in Blueprint Scripting

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JenAnty
46 2 5 13

avatar image JenAnty May 30 '18 at 03:17 PM

bump, i found solution put set master pose in event graph, like this alt text It will help with preview in viewport, but still not working in-game Probable it's very old bug with skeletal mesh LOD.

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