How to make SetMasterPoseComponent work with skeletal meshes with LODs?

I’m using SetMasterPoseComponent to customize characters in my project, it’s works fine.
I’m using cloth for some characters and i want to disable clothing dependind on a distance.
LOD is the best way to do it, but set master pose component doesn’t work with it.

Any idea how to make it work?

Here link for git with example:
https://github.com/JenAnty/MasterPoseTestLods

and some screenshots:

blueprint

sphere with 2 lod

and problem result

bump,
i found solution put set master pose in event graph, like this

It will help with preview in viewport, but still not working in-game
Probable it’s very old bug with skeletal mesh LOD.