Line and Sphere Trace stops hitting Projectile after a few hits
I'm trying to set up two Input Events; One which pushes a large projectile away from my character and one which pulls it towards my character. But for some reason after a few successful line traces (used to push away) and sphere traces (used to pull towards) both traces stop hitting the projectile, but not necessarily at the same time. I can't figure out what's causing it, the traces just start returning false with no hit info. There is no hit event on the projectile, it's basically a large sphere which I want to bounce around like a ball.
Push Away (Line Trace): The Event GunFired just plays a montage and sound on the clients.
Pull Towards (Sphere Trace):
Any help would be appreciated.
LOD settings for the projectile:
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