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FBX Mesh with UCX Imported. Now What?


I have successfully imported an FBX mesh with UCX collision meshes. In the mesh/asset viewer, the UCX meshes are listed (I think). But they have no identifier, and their names cannot be edited (image attached). I used the proper naming convention (meshName, UCX_meshName_00, UCX_meshName_01, etc.).

alt text

When I run a MultiLineTraceByChannel on the BP Object (the imported mesh is a Component), I get multiple overlaps, but I cannot identify what is being overlapped. I am only able to get the BP and/or Component name.

Knowing how to reference the UCX collision meshes would be very useful.

There is also the TraceForObjects option, but what objects am I looking for? This seems to be limited to higher-level objects (Pawns, Actors, etc.).

There doesn't seem to be a lot of documentation or tutorials on collision meshes. That would be really helpful too.

Product Version: UE 4.19
ucx-names.png (5.5 kB)
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asked May 26 '18 at 07:19 PM in Using UE4

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avatar image Doctor_Kannon May 27 '18 at 03:19 AM

Also, I'm using the UCX collision meshes for more than just collision (tracing). I'm hoping this is possible.

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