FBX Mesh with UCX Imported. Now What?
I have successfully imported an FBX mesh with UCX collision meshes. In the mesh/asset viewer, the UCX meshes are listed (I think). But they have no identifier, and their names cannot be edited (image attached). I used the proper naming convention (meshName, UCX_meshName_00, UCX_meshName_01, etc.).
When I run a MultiLineTraceByChannel on the BP Object (the imported mesh is a Component), I get multiple overlaps, but I cannot identify what is being overlapped. I am only able to get the BP and/or Component name.
Knowing how to reference the UCX collision meshes would be very useful.
There is also the TraceForObjects option, but what objects am I looking for? This seems to be limited to higher-level objects (Pawns, Actors, etc.).
There doesn't seem to be a lot of documentation or tutorials on collision meshes. That would be really helpful too.
asked May 26 '18 at 07:19 PM in Using UE4
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