UE4 from master branch fails to build on Linux due to OodleHandlerComponent

UE4 from master branch fails to build on Linux due to OodleHandlerComponent. From the make command:

ExceptionUtils.<PrintExceptionInfo>m__1: ==============================================================================
ExceptionUtils.<PrintExceptionInfo>m__0: ERROR: UBT ERROR: Failed to produce item: /storage/Software/unreal/UnrealEngine/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Binaries/Linux/NotForLicensees/libUE4Editor-OodleHandlerComponent.so
ExceptionUtils.<PrintExceptionInfo>m__0:        (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
ExceptionUtils.<PrintExceptionInfo>m__1: 
ExceptionUtils.<PrintExceptionInfo>m__1: BuildException: UBT ERROR: Failed to produce item: /storage/Software/unreal/UnrealEngine/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Binaries/Linux/NotForLicensees/libUE4Editor-OodleHandlerComponent.so
ExceptionUtils.<PrintExceptionInfo>m__1:   at UnrealBuildTool.ActionGraph.ExecuteActions (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.Collections.Generic.List`1 ActionsToExecute, Boolean bIsRemoteCompile, System.String& ExecutorName, System.String TargetInfoForTelemetry, EHotReload HotReload) [0x00000] in <filename unknown>:0 
ExceptionUtils.<PrintExceptionInfo>m__1:   at UnrealBuildTool.UnrealBuildTool.RunUBT (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.String[] Arguments, Tools.DotNETCommon.FileReference ProjectFile, Boolean bCatchExceptions) [0x00000] in <filename unknown>:0
ExceptionUtils.<PrintExceptionInfo>m__1: ==============================================================================

full log

Any idea why this could be happening? How do I fix this?

I’m running Xubuntu 18.04 LTS 64-bit with UE4 from the master branch. https://github.com/EpicGames/UnrealEngine/tree/master

Hi @aaronfranke
I know it’s been a while since you posted this question. I was hoping you could share your solution if you happened to find any. I’m working on a time critical project that requires me to compile UnrealEngine with “libstdc++” on Linux. I happened to encounter an almost similar error.link text