x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

UE4 from master branch fails to build on Linux due to OodleHandlerComponent

UE4 from master branch fails to build on Linux due to OodleHandlerComponent. From the make command:

 ExceptionUtils.<PrintExceptionInfo>m__1: ==============================================================================
 ExceptionUtils.<PrintExceptionInfo>m__0: ERROR: UBT ERROR: Failed to produce item: /storage/Software/unreal/UnrealEngine/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Binaries/Linux/NotForLicensees/libUE4Editor-OodleHandlerComponent.so
 ExceptionUtils.<PrintExceptionInfo>m__0:        (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
 ExceptionUtils.<PrintExceptionInfo>m__1: 
 ExceptionUtils.<PrintExceptionInfo>m__1: BuildException: UBT ERROR: Failed to produce item: /storage/Software/unreal/UnrealEngine/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Binaries/Linux/NotForLicensees/libUE4Editor-OodleHandlerComponent.so
 ExceptionUtils.<PrintExceptionInfo>m__1:   at UnrealBuildTool.ActionGraph.ExecuteActions (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.Collections.Generic.List`1 ActionsToExecute, Boolean bIsRemoteCompile, System.String& ExecutorName, System.String TargetInfoForTelemetry, EHotReload HotReload) [0x00000] in <filename unknown>:0 
 ExceptionUtils.<PrintExceptionInfo>m__1:   at UnrealBuildTool.UnrealBuildTool.RunUBT (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.String[] Arguments, Tools.DotNETCommon.FileReference ProjectFile, Boolean bCatchExceptions) [0x00000] in <filename unknown>:0
 ExceptionUtils.<PrintExceptionInfo>m__1: ==============================================================================

full log

Any idea why this could be happening? How do I fix this?

I'm running Xubuntu 18.04 LTS 64-bit with UE4 from the master branch. https://github.com/EpicGames/UnrealEngine/tree/master

Product Version: Not Selected
Tags:
log.txt (3.3 MB)
more ▼

asked May 26 '18 at 10:29 PM in Installation & Setup

avatar image

aaronfranke
1 1 1

avatar image eph_pendragon Sep 16 '18 at 10:43 PM

Hi @aaronfranke I know it's been a while since you posted this question. I was hoping you could share your solution if you happened to find any. I'm working on a time critical project that requires me to compile UnrealEngine with "libstdc++" on Linux. I happened to encounter an almost similar error.link text

my-log.txt (1.2 kB)
(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question