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Folder - Terrain sculpt bug

I don't really know what it causes but it happens everytime. I move the 5 objects into the Subfolder, make them invisible, go to the terrain tool ... stuck.

https://www.youtube.com/watch?v=xxgZwAkPOvs&feature=youtu.be

Once a window with this information came: I guess it's something with the fluid surface actor...

 Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\GitHub\UnrealEngine-4.3\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 536]
 Array index out of bounds: 1024 from an array of size 1024
 Stack:
 FWindowsPlatformStackWalk::StackWalkAndDump() 0x490e846  + 0 bytes [File=d:\github\unrealengine-4.3\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\Unreal Engine\Unreal Engine\4.3 Modified\Engine\Binaries\Win64\UE4Editor-Core.dll]
 FDebug::AssertFailed() 0x47aa835  + 0 bytes [File=d:\github\unrealengine-4.3\engine\source\runtime\core\private\misc\outputdevice.cpp:203] [in C:\Unreal Engine\Unreal Engine\4.3 Modified\Engine\Binaries\Win64\UE4Editor-Core.dll]
 UFluidSurfaceComponent::Pling() 0xf42933fa + 707 bytes [File=d:\github\unrealengine-4.3\engine\plugins\runtime\fluidsurface\source\fluidsurface\private\fluidsurfacecomponent.cpp:168] [in C:\Unreal Engine\Unreal Engine\4.3 Modified\Engine\Plugins\Runtime\FluidSurface\Binaries\Win64\UE4Editor-FluidSurface.dll]
 UFluidSurfaceComponent::TickComponent() 0xf4296221 + 0 bytes [File=d:\github\unrealengine-4.3\engine\plugins\runtime\fluidsurface\source\fluidsurface\private\fluidsurfacecomponent.cpp:261] [in C:\Unreal Engine\Unreal Engine\4.3 Modified\Engine\Plugins\Runtime\FluidSurface\Binaries\Win64\UE4Editor-FluidSurface.dll]
 UActorComponent::ConditionalTickComponent() 0xfc801737 + 22 bytes [File=d:\github\unrealengine-4.3\engine\source\runtime\engine\private\actorcomponent.cpp:851] [in C:\Unreal Engine\Unreal Engine\4.3 Modified\Engine\Binaries\Win64\UE4Editor-Engine.dll]
 FActorComponentTickFunction::ExecuteTick() 0xfc80c72f + 18 bytes [File=d:\github\unrealengine-4.3\engine\source\runtime\engine\private\actorcomponent.cpp:448] [in C:\Unreal Engine\Unreal Engine\4.3 Modified\Engine\Binaries\Win64\UE4Editor-Engine.dll]
 FTickTaskSequencer::FTickFunctionTask::DoTask() 0xfce99f26 + 0 bytes [File=d:\github\unrealengine-4.3\engine\source\runtime\engine\private\ticktaskmanager.cpp:316] [in C:\Unreal Engine\Unreal Engine\4.3 Modified\Engine\Binaries\Win64\UE4Editor-Engine.dll]
 TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() 0xfcea46ad + 0 bytes [File=d:\github\unrealengine-4.3\engine\source\runtime\core\public\async\taskgraphinterfaces.h:637] [in C:\Unreal Engine\Unreal Engine\4.3 Modified\Engine\Binaries\Win64\UE4Editor-Engine.dll]
 FTaskThread::ProcessTasks() 0x46997b2  + 0 bytes [File=d:\github\unrealengine-4.3\engine\source\runtime\core\private\async\taskgraph.cpp:329] [in C:\Unreal Engine\Unreal Engine\4.3 Modified\Engine\Binaries\Win64\UE4Editor-Core.dll]
 FTaskThread::ProcessTasksUntilQuit() 0x469996d  + 0 bytes [File=d:\github\unrealengine-4.3\engine\source\runtime\core\private\async\taskgraph.cpp:173] [in C:\Unreal Engine\Unreal Engine\4.3 Modified\Engine\Binaries\Win64\UE4Editor-Core.dll]
 FTaskGraphImplementation::WaitUntilTasksComplete() 0x46ae2da  + 0 bytes [File=d:\github\unrealengine-4.3\engine\source\runtime\core\private\async\taskgraph.cpp:865] [in C:\Unreal Engine\Unreal Engine\4.3 Modified\Engine\Binaries\Win64\UE4Editor-Core.dll]
 FTaskGraphInterface::WaitUntilTaskCompletes() 0xfcec9379 + 17 bytes [File=d:\github\unrealengine-4.3\engine\source\runtime\core\public\async\taskgraphinterfaces.h:182] [in C:\Unreal Engine\Unreal Engine\4.3 Modified\Engine\Binaries\Win64\UE4Editor-Engine.dll]
 FTickTaskSequencer::ReleaseTickGroup() 0xfceb8260 + 83 bytes [File=d:\github\unrealengine-4.3\engine\source\runtime\engine\private\ticktaskmanager.cpp:181] [in C:\Unreal Engine\Unreal Engine\4.3 Modified\Engine\Binaries\Win64\UE4Editor-Engine.dll]
 FTickTaskManager::RunTickGroup() 0xfceba1f7 + 0 bytes [File=d:\github\unrealengine-4.3\engine\source\runtime\engine\private\ticktaskmanager.cpp:714] [in C:\Unreal Engine\Unreal Engine\4.3 Modified\Engine\Binaries\Win64\UE4Editor-Engine.dll]
 UWorld::RunTickGroup() 0xfcb58776 + 0 bytes [File=d:\github\unrealengine-4.3\engine\source\runtime\engine\private\leveltick.cpp:691] [in C:\Unreal Engine\Unreal Engine\4.3 Modified\Engine\Binaries\Win64\UE4Editor-Engine.dll]
 U
 
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asked Aug 05 '14 at 06:06 PM in Bug Reports

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Skullwing
256 20 14 23

avatar image Adam Davis STAFF Aug 05 '14 at 09:07 PM

Hi Skullwing,

Does this happen on a clean project with no additional content? Further, can you post your logs (located in \UnrealProject\PROJECTNAME\saved\logs) so we can see what might be occurring? Thank you!

avatar image Skullwing Aug 05 '14 at 10:46 PM

I can't post all the files in one archive ... tell me if I shall post all of them individually.

I will test it in a blank project as soon as possible.

For now I uploaded them to Firedrive.com. You can choose the format:

.7z File .zip File

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HI Skullwing,

We have not heard from you in quite some time. I am marking this thread as answered for tracking purposes. If you are still experiencing this problem, please post here with the information requested. Thank you!

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answered Aug 12 '14 at 05:14 PM

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