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Sequencer animation line

Hello there!

I've recently started to learn Sequencer editor and the first important thing that i'm challenging with is animating separate objects. Let me explain a little bit: when I animate custom made model and only change it's location - it's okay, but if I change the rotation - everything messes up. I know that this is probably because the pivot point or rotation settings were wrong after the import

I decided then to do the same procedure with the default cube and voila - it transforms and rotates perfectly. And it has this great "line", that represents it's path along the scene. And I don't have it with my own models. I couldn't google it properly, cause I don't know how to name it.

So my question is simple: how can I add this "path line" to a custom mesh?

Thanks

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Product Version: UE 4.19
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asked May 27 '18 at 11:09 AM in Using UE4

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Rocotos
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avatar image Max.Chen STAFF Jun 14 '18 at 02:23 PM

I'm not exactly sure what's different about your custom mesh. But as a workaround you could copy the Transfrom from the Cube and paste it to your custom mesh.

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