Static Meshes not dropping once detached from socket?
I'm currently working on a simple weapons system that involves simple weapons comprised of a collision cube and a static mesh that attach to a socket on the player once equipped, and detach from the socket once dropped.
The issue I'm facing is that once the weapon is detached it just floats there at the point it was before detaching, whereas I'm trying to have it drop back to the ground as it should. I've tried enabling physics and gravity on the Static Meshes but that doesn't seem to help, any ideas are appreciated. Thanks!
Thats it ;) Now it should work
answered Aug 05 '14 at 06:39 PM
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