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Media Player - Play issues

Hello - I have a single media player, texture, material and video source.

I play the video (MP4) on an actor with the starter content 'Plane' mesh and initiate an open source - everything works great.

Problem: If I introduce another same actor into the world and play video on one actor (with reference) - it will play on all, not just the actor referenced.

How can I prevent this and only play video on the single actor? - I don't want to use multiple media players as that will get very messy for what I want to do.

Any input appreciated, Thanks.

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Product Version: UE 4.19
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asked May 27 '18 at 04:09 PM in Using UE4

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2 answers: sort voted first

You need to have a media player (and probably texture) for each object you want to control separately.

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answered Aug 30 '18 at 06:19 PM

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avatar image General-Guy Sep 01 '18 at 10:31 PM

Hi 4nof, shame as if you have a large quantity of screens such as a Tokyo type scene it can get rather annoying to manage. I guess I could introduce a data table, have one actor BP and build by index within the construction script pulling from that table.

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If the framerate is not an issue you could use flipbook texture source instead of a video file and media player and then just use dynamic Material instances. Basically it would be like having GIF animations.

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answered Dec 03 '18 at 04:14 AM

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avatar image mightyenigma Dec 03 '18 at 04:15 AM

But now that I said it that doesn't sound any easier to set up lol

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