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LNK 11 cannot open input file libfbxdsk-md.lib. Nothing seem to help.

I was cleaning up before starting to work on an AI, and decided to try a Launch (Packaged) Build. I was getting the error above. I was dedicated to make stuff somewhat stable, so i want to solve this issue. Tried adding UnrealED stuff in Build.cs this and that way, but was getting even more errors (k2graph not found, UEBuildConfiguration does not exist in current context). It's driving me crazy.

If someone can solve this or at least point me in the right direction, that would be amazing. *Including the project*, since copy-pasting all the code makes 0 sence. Detailed breakdown, if you were able to slove it, will also be appreciated.

Product Version: UE 4.19
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asked May 27 '18 at 06:46 PM in Packaging & Deployment

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Dreadmatch
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