Movable objects with baked lighting?

Hi friends, I am doing a visualization with a few sliding doors, what i want to do is to keep their lighting unchanged even after they change their position, so i made these objects movable and click “light as static” option in detail panel, and everything bakes fine with lightmaps but when i move these objects they lost the baked lighting and become over bright, is there any way to retain that baked lighting even after they have changed their position, right now i think they are lighted by volumetric lightmap, i want to completely ignore that solution.

Problem solved, apparently moving the object in viewport was getting rid of its baked light, but in game the object retains its baked lighting.

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