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Help translating this BP Code to C++?

Hey guys! So I bought the Character Interaction Pack from the Unreal Marketplace and wanted to remake the BP_CommentaryBox into C++ code for my own interest. I am stuck at a particular spot in the constructor of that blueprint, specifically under the red circled box in the picture attached. I figured out the C++ corresponding code for everything but whats circled. Does anyone know the C++ method that corresponds to this? Thank you!

alt text

Product Version: UE 4.19
translateimage.png (302.5 kB)
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asked May 27 '18 at 10:49 PM in C++ Programming

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That is just created and adding the component URenderTextComponent to the current actor.

 UTextRenderComponent* newComponent= NewObject<UTextRenderComponent>(this);

https://docs.unrealengine.com/en-us/Programming/Tutorials/Components/1 http://api.unrealengine.com/INT/API/Runtime/Engine/Components/UTextRenderComponent/

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answered May 27 '18 at 11:55 PM

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