Help translating this BP Code to C++?
Hey guys! So I bought the Character Interaction Pack from the Unreal Marketplace and wanted to remake the BP_CommentaryBox into C++ code for my own interest. I am stuck at a particular spot in the constructor of that blueprint, specifically under the red circled box in the picture attached. I figured out the C++ corresponding code for everything but whats circled. Does anyone know the C++ method that corresponds to this? Thank you!
asked May 27 '18 at 10:49 PM in C++ Programming
That is just created and adding the component URenderTextComponent to the current actor.
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