Hi almighty internet,
I am struggling with the streaming media on the Oculus Go. I have four videos that are streamed on four meshes. All four streams start and run smooth, but when the video is played until 1:40- 1:50 minutes some of the video streams get stuck and I get a freezeframe on those, but the other movies still play as they should. Am I running out of memory or why could this happen? Are the videofiles too big? Is the internet connection too slow?
Some informations to the videos: 3 videos have a datarate of 2MBits and one of 3MBits and one is around 1300x400 big and the others 700x500. And they are all 2:45 minutes long. My wlan connection has 300KBits.
Is there a limitation on how long the streamed movie should be or how does the unreal exactly handle the mediastreaming?
asked May 28 '18 at 07:14 AM in Packaging & Deployment
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