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Media Performance

Hi almighty internet,

I am struggling with the streaming media on the Oculus Go. I have four videos that are streamed on four meshes. All four streams start and run smooth, but when the video is played until 1:40- 1:50 minutes some of the video streams get stuck and I get a freezeframe on those, but the other movies still play as they should. Am I running out of memory or why could this happen? Are the videofiles too big? Is the internet connection too slow?

Some informations to the videos: 3 videos have a datarate of 2MBits and one of 3MBits and one is around 1300x400 big and the others 700x500. And they are all 2:45 minutes long. My wlan connection has 300KBits.

Is there a limitation on how long the streamed movie should be or how does the unreal exactly handle the mediastreaming?

Cheers Evil_Fischi

Product Version: UE 4.19
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asked May 28 '18 at 07:14 AM in Packaging & Deployment

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Evil_Fischi
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avatar image Evil_Fischi May 28 '18 at 09:41 AM

as a note: I have launched the project to another Oculus Go and there everything works. None of the videos freezes. Here is Link to the bugreport I have added.

avatar image Evil_Fischi May 28 '18 at 02:26 PM

now the freeze accures on all devices :/ At begin play I open all the stream media sources and when the player enters a trigger all four players are set to play. But then after 1:40 minutes some movies freeze again!

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