Can I connect my roomscale tracking to my Unreal level?
I am trying to make a roomscale experience with real world objects integrated. In order to do this I have modeled the room in which the experience takes place and loaded it into Unreal. Is there a way to make sure that my VR camera in Unreal and the HMD are always synced in the real and virtual worlds? I imagine there must be a way to bind the roomscale tracking to a specific place in the VR maps so that at the begining to the game the camera always spawns in the right place, but I cant figure it out!
Thanks for your help!
asked May 28 '18 at 09:11 AM in VR
Good question. What I've been doing: I place the pawn in the center of my space (or infront of the keyboard where I'd be sitting) Then when in the VR experience I move to the spot and call ResetOrientationandPosition.
Curious to hear others answers though...
answered Jun 01 '18 at 07:09 PM
Alex O ♦♦ STAFF
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