Oculus Go project inconsistent

Hi everyone,

I stumbled across some weird behavior with the oculus go.
I use four video streams in my level that are all played synchronal but at one point some of the videos freeze while the others kepp on playing.

Now I have tested the project on a second Oculus Go and there they all keep on playing with no freezing or so.
The project is exactly the same.

I have also committed a bug report but I just wanted to let you all know of this. Maybe someone has experienced the same?

Cheers,
Evil_Fischi

Sometimes the four videos all work, but when I close the app and start it again, it happens that one of the streams freezes again. I am not moving away from my workspace, there is just nothing different when I check it, but this keeps happening.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Ive exepreinced this Bug as well— and reported it formally Last Night