Is multiple overlapping volumes always sorted up?

I set up three volumes, they’re nested, when players collide with them, I use BeginOverlap event to get all three of them. I wonder if the GetOverlappinActors array is sorted up, so the smallest volume is always the first one? If the order is not guaranteed by engine collision detection codes by deafult, how do i sort them up?

I think overlapped actors saved in orderplayer overlapped them. If you want to sort or apply some order to them - you need to implement it…