Transparent mesh at an angle?

So, I’ve been setting up a character for a game and the character has some parts of it that are transparent when you view them form a specific angle. I made a character with adobe fuse, imported it into Mixamo (https://mixamo.com), and straight to unreal. If I could get a possible solution, that would be great!
Thanks in advance!
-CB

The Whole Character:

242462-prob1.png