How to pause a running widget animation when game is paused
I've got a pause menu set up in my game, all nicely working. I also have a widget animation of instructions I made through widgets. It's animated, as in lines fade in/out as the each instruction goes on.
The only problem is that the widget is not affected by the Set Game Paused of my pause menu. Other non animated widgets are fine, but animated ones go on even when the game is paused.
If you have any ideas as to how manage this, please tell me! Thanks for your time.
asked May 29 '18 at 08:24 AM in Blueprint Scripting
You can fire an event(dispatcher ) when you pause and bind to a pause event inside your widgets to set animation in pause.
Hope it helps
answered May 29 '18 at 09:04 AM
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