How can i debug with vs2017 after hot reload.
I have a problem. When i launch the ue4-editor from vs2017, the debugger works fine. Then i make some changes and build it. The ue4-editor will detect some dlls changed and hot reload them. And then i use vs2017 "debug\attach to process.." menu to debug ue4-editor, the breakpoints can not work. I don't want to restart the editor. How can i do it?
asked May 29 '18 at 10:08 AM in C++ Programming
I generally find it easier to close the editor and then build run the process from VS. It takes longer but you get better results.
However, if you want to try not restarting the editor then there is a way:
I get mixed results from this. It's find in some cases, other times it leads to false results but that's just the nature of it.
answered May 29 '18 at 10:30 AM
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