[Oculus GO] launch on Pacific crashes just after Build Lighting
Testing projects on the GO. I noticed that just after a new light build has been calculated (using several streaming levels + lighting scenarios) pressing 'Launch this level on Pacific' many times crashes the Unreal Editor. Using 4.19.2 from the launcher.
asked May 29 '18 at 11:15 AM in Bug Reports
Follow this question
Once you sign in you will be able to subscribe for any updates here