How extend trigger area for object blueprints?

I have created a bunch of bananas! I have added a blueprint so that when my FP player overlaps health is restored. Works fine but… the player has to be standing on top of the bananas for the blueprint overlap event to be triggered. No good if I put the bananas on a table or anything that will prevent the player from getting on top of them.
Is there a way I can extend the are that triggers the overlap event for my bananas?

Thanks

Ray

yes you could just add a collision volume to your blueprint. collision volumes come in a few different shapes including cube ans spheres. to add one just open your blueprint and go to the add new button near the top right, then search collision and they should pop up. from there you can just scale them in the viewport.

Thank you my friend - I did not know you could do this! Problem solved :slight_smile: