Attaching a player to a animated moving object.
Hello, I'm trying to attach my player character (motion controller pawn) to a animated moving plane imported from maya.
I've tried using the following setup with no luck:
Here I am trying to attach the root component of my VR Character to the BP_CharacterPlane(My animated plane), however it won't move with it.
One interesting thing I noticed. When printing the world location of the BP_CharacterPlane it returns a static number, even though the plane is moving location (pictured below). Maybe this is because the animation is imported from maya? How come it doesn't recognize the plane is actually moving?
asked May 30 '18 at 03:26 AM in Using UE4
answered May 30 '18 at 11:42 PM
If the movement of the plane is due to an animation, then I think you need to use Root Motion to update the object's world location based on the animation's root bone position changing. I've never done it but I think that's how it works.
answered May 30 '18 at 08:12 PM
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