x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

ERROR: UnrealBuildTool Exception: System.ArgumentException: There are invalid characters on the path.

I am getting this error while creating a new C++ Basic Code Project.

 An error occurred while trying to generate project files.
 
 Running C:/Program Files/Epic Games/UE_4.19/Engine/Binaries/DotNET/UnrealBuildTool.exe  -projectfiles -project="C:/Users/Cahit/Desktop/ATS/ATS.uproject" -game -rocket -progress
 Discovering modules, targets and source code for project...
 ERROR: UnrealBuildTool Exception: System.ArgumentException: Yolda ge?ersiz karakterler var.
           konum: System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
           konum: System.IO.Path.GetFullPathInternal(String path)
           konum: Tools.DotNETCommon.FileReference..ctor(String InPath)
           konum: UnrealBuildTool.DynamicCompilation.RequiresCompilation(List`1 SourceFileNames, FileReference AssemblySourceListFilePath, FileReference OutputAssemblyPath)
           konum: UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, List`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors)
           konum: UnrealBuildTool.RulesAssembly..ctor(IReadOnlyList`1 Plugins, List`1 ModuleFiles, List`1 TargetFiles, Dictionary`2 ModuleFileToPluginInfo, FileReference AssemblyFileName, RulesAssembly Parent)
           konum: UnrealBuildTool.RulesCompiler.CreateRulesAssembly(DirectoryReference RootDirectory, String AssemblyPrefix, IReadOnlyList`1 Plugins, RulesAssembly Parent)
           konum: UnrealBuildTool.RulesCompiler.CreateEngineRulesAssembly()
           konum: UnrealBuildTool.ProjectFileGenerator.AddProjectsForAllTargets(List`1 AllGames, ProjectFile& EngineProject, ProjectFile& EnterpriseProject, Dictionary`2& GameProjects, Dictionary`2& ModProjects, Dictionary`2& ProgramProjects, Dictionary`2& TemplateGameProjects, Dictionary`2& SampleGameProjects)
           konum: UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(String[] Arguments)
           konum: UnrealBuildTool.UnrealBuildTool.GuardedMain(String[] Arguments)

Note: "Yolda ge?ersiz karakterler var." means "There are invalid characters on the path".

But I can't see any invalid characters on the path. I also tried to create the project directly on C drive.

There was no problem with the version 4.18. I also checked the Cisual Studio installation. I have all the required Windows SDK versions.

Can you help me?

Product Version: UE 4.19
Tags:
more ▼

asked May 30 '18 at 07:56 AM in C++ Programming

avatar image

cahitburak
89 7 9 15

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question