As the Title. How can I apply the changes I made in an instance of a blueprint to the original one.
I got a blueprint. It extends my c++ class A;
UFUNCTION(CallInEditor)
A::DoSomePrecalculationsAndStoreThemInMyself() ;
Dragged this blueprint into scene and executed this function, the data I need is propperly assigned.
Ok… I found no way to save the data back to the original blueprint…
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So my question is “Is there a way to change blueprint like ‘Apply changes to a prefab’ in Unity ?”