How to apply changes in scene back to the original blueprint
As the Title. How can I apply the changes I made in an instance of a blueprint to the original one.
I got a blueprint. It extends my c++ class A;
UFUNCTION(CallInEditor) A::DoSomePrecalculationsAndStoreThemInMyself() ;
Dragged this blueprint into scene and executed this function, the data I need is propperly assigned.
Ok.......... I found no way to save the data back to the original blueprint............
So my question is "Is there a way to change blueprint like 'Apply changes to a prefab' in Unity ?"
asked May 30 '18 at 12:52 PM in Using UE4
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