How to snap particles onto the vertices of a skeletal mesh animated with morph targets?
I try to emit and snap as many particles as there are vertices in a skeletal mesh that is animated using morph targets. The skeletal mesh is used to shape the particles in different shapes. So the particle number needs to be constant. I thought the "Update Position Each Frame" option was the solution to that challenge however it was not.
Since it's for a VR project I was hoping to find a optimized solution.
asked May 30 '18 at 01:50 PM in Blueprint Scripting
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