How to snap particles onto the vertices of a skeletal mesh animated with morph targets?

Hello,

I try to emit and snap as many particles as there are vertices in a skeletal mesh that is animated using morph targets.
The skeletal mesh is used to shape the particles in different shapes. So the particle number needs to be constant.
I thought the “Update Position Each Frame” option was the solution to that challenge however it was not.

Since it’s for a VR project I was hoping to find a optimized solution.

Any idea?

Thanks!