Error STEAM: [AppId: 0] Game Server API initialized 0

Hello,
im trying to get my dedicated server running. I have compiled the engine and added steamworks. the modules etc should be fine.
I think it might be a problem with the config files. When i try to launch the dedicated server it tells me appID=0.
The defaultengine.ini should be correct since steam is launching in clientmode(i can even start a listenserver).

Any idea what might cause this ? Thanks for ur help :)(steam integration is really a time sink…)

----------------What i also discovered is:
(Ue4-18.2 from laucher): 
Steam works in editor mode/standalone client

(Ue4-19.2 from github): PACKED GAME
Steam doesnt work in development editor mode.
Steam doesnt work on development dedicated server.
But Steam works when i lauch game (development client mode)


---------------------------LOGS:
LogOnline: Display: STEAM: Loading Steam SDK 1.39
LogOnline: Verbose: STEAM: Initializing Steam Game Server IP: 0x00000000 Port: 7777 SteamPort: 7778 QueryPort: 27015
LogOnline: STEAM: [AppId: 0] Game Server API initialized 0
LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable.
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogOnline: Warning: STEAM: Steam API failed to initialize!
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()

SOLVED:
i solved it with placing an steam_appid.txt in the same folder.

i think its a little strange that the client creates/deletes its own steam_appid.txt but the server doesnt it.
hope this helps some other ppl

For anyone googling, “same folder” means same folder as the binary. On a linux dedicated server that meant: [Gamename]/Binaries/Linux

@muchcharles Does this apply for Development Build also? Also everytime i paste the txt file there it dissappears after launching server. Is this supposed to happen?

i have same problem and (steam_appid) it getting deletes every time i open the game/server — did u solved it ?

Hi!

We are having the exact same issue in our project and I was wandering if you remembered what port you opened on your dedicated server?