I am trying to run a simple clothing simulation where I import a flag mesh that was generated in blender.After import I set it was skeletal mesh. (Create and apply clothing asset) Then I apply the brush to the cloth. But the cloth does not fall as it is supposed to. Attached is the image.
The error log I could see is
LogActorComponent:
ReregisterComponent:
(/Engine/Transient.World_10:PersistentLevel.Actor_4.DebugSkelMeshComponent_3)
Not currently registered. Aborting.