Oculus Go not streaming videos

Hi folks out there,

currently I have a lot of trouble getting the media streaming to work on four Oculus GOs.

What I am up to is to launch the app on the device and give it to someone to watch the videos. But I also want to exchange those videos when I have new ones without having the others to update something. So now I would only exchange the existing video on the server and the viewer could directly watch my new videos.

I am using four H.264 videos with a bitrate of 2038kBit/s and 25 frames per second and with the following sizes

  • 1344x420 and audio (317kBit/s, stereo, 48kHz)
  • 1344x504
  • two times 672x504

The devices are all fresh, there is nothing more than the launched project on them. They have all the newest versions installed.

When the level starts I load all four sources and after a delay of two seconds they are set to play.

What happens:

On some devices everything works more or less. The streams are about one or two frames off sync but I think this comes from the stream, but overall they run. When I start the app again in the GO sometimes one of the stream does not load at all.
On other devices one or two streams don’t load but this happens everytime I start the app again.

I have also set up a function to seek forward but then it often happens, that the streams are offsetted even more. I stop evey media player, delay for one second, seek to the new time, delay again and then play all of them.

Are there any hints you can give me on what I am doing wrong?

Greetings
Evil_Fischi

Hey,

Did you ever get a response on this? I am having issues with streamed video as well.