When Pitching my character at certain values, camera jitters/shakes uncontrollably.

I’ve been working on changing a shootergame into a flying craft 3rd person shooter type game. I finally got my craft to rotate 360 degrees in the pitch axis, but the screen jitters and shakes when rotating at certain points.

I recorded 88 degrees and -88 degrees pitch on the actor(character) when this occured once, and 262 and 91 degrees on the player controller, but Im unsure if those are consistent degrees.

I’d really like to get a working 360 degrees on the pitch rotation, so if anyone has a solution to the screen shake or an alternate method, I’d appreciate it.

Thanks.

I’ve been working in both C++ and Blueprints btw.