Rebuild engine plugins

Hi,

My company has this project using a UE 4.18 custom build and we would like to avoid pushing the whole engine on out subversion.

To solve this, I want to push on the subversion only the project folder and a folder containing the modified engine files and the custom engine plugins so that we can then download the version 4.18 of the engine, replace and add the custom files stored on the subversion and run the project.

However after installing UE 4.18 and replacing these files / adding the plugins, when I try to run the uproject, it tries and fail recompiling the engine plugins for this engine version, prompting me to try rebuilding from source (which works fine) same error happens when trying to run in debug mode and giving such an output:

LogInit: Warning: Incompatible or missing module: UE4Editor-BackChannel.dll
LogInit: Warning: Incompatible or missing module: UE4Editor-LiveLink.dll
LogInit: Warning: Incompatible or missing module: UE4Editor-LiveLinkEditor.dll
LogInit: Warning: Incompatible or missing module: UE4Editor-RemoteSession.dll
LogInit: Warning: Incompatible or missing module: UE4Editor-VirtualProduction.dll
LogInit: Warning: Incompatible or missing module: UE4Editor-LinearTimecode.dll

Is it not possible to have these plugins to recompile successfully or even to use the previously built dll knowing that I will always add them to the version 4.18 of the engine?