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Unreal Engine | Sequencer only renders for a few frames

Hello, for the past week, I've been working on an animation in Unreal Engine using Sequencer. Now I'm finally ready to render a test video, but every time I render every camera I use only renders for a few frames. After that, every object disappears and only the background remains. If there's a camera cut, the following camera also only renders for a few frames. Can anyone help?

PS: I've added two pictures that show my rendered film before and after everything disappears. alt text alt text

Product Version: UE 4.19
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asked May 31 '18 at 01:17 PM in Using UE4

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Proffel
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A few things to check:

  • Is the green to red playback range extended long enough? Does the camera cut encompass that entire range?

  • What are the animation settings at the bottom of the movie scene capture settings? You might want to toggle off "Use Custom Start/End Frame" if that's toggled on so that it respects the green and red playback range.

Maybe post a picture of your sequencer tracks and your movie scene capture settings if this doesn't help.

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answered Jun 14 '18 at 02:12 PM

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Max.Chen STAFF
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