Making Buttons that absorb Click
In my game, I need to show buttons after selecting a particular object in the world. The problem is that button may sometimes overlap this object or even other objects. Is there a way for the buttons to capture/absorb the click so that the actors behind the buttons don't get selected?
asked Aug 05 '14 at 09:14 PM in Blueprint Scripting
I'm wondering if the buttons you are using are translucent? You could try turning on the "Allow Translucent Selection" under the Quick Settings in the toolbar or by pressing T. Hopefully this will allow you to select only the button without selecting the objects behind it.
answered Aug 05 '14 at 09:30 PM
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