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Need serious Assistance

If anyone knows a way to either load cooked uasset files or uncook a packaged game back to original source that would be helpful I lost my hard working source copy of my game that i worked hard at and need help i currently still have packaged version. i know theres got to be a way to enable cooked uasset file loading. i was able to extract the pak file but the uasset files are cooked i need someone to provide steps to uncook them or convert packaged game to original source that would be helpful.

Product Version: UE 4.19
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asked May 31 '18 at 07:57 PM in Everything Else

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CreeperLegolas
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I very very highly doubt you can reverse engineer a cooked and packaged content back to its source for obvious reasons, but good luck.

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answered May 31 '18 at 08:45 PM

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FlameOfIgnis
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avatar image CreeperLegolas May 31 '18 at 09:10 PM

there has got to be a way because i tried comparing a cooked and uncooked uasset file there is some like ue4++release or something like that. i was told there was a mark that when found it refuses to load the uasset file.

avatar image FlameOfIgnis May 31 '18 at 09:21 PM

I believe there is some data lost as you are cooking a uasset, which is why it isn't possible in the first place. If you need meshes its easy to revert, but i wouldn't be very optimistic about animations/blueprints.

avatar image CreeperLegolas May 31 '18 at 09:27 PM

would it be possible to add some things to a materiel uasset i tried comparing a plain uncooked material uasset file that i created to one of my cooked files and compared them would it be possible if i added something on a line that was missing for it to load it.

avatar image CreeperLegolas May 31 '18 at 09:29 PM

because i looked and none of the cooked ones have this line something like NULNULNUL++ue4-release-4.19NULNULNUL like i just dont know whats missing this is very important to me. because i was told it is possible if you look deep enough.

avatar image FlameOfIgnis May 31 '18 at 09:44 PM

Well, you would need to add data related to what you had in your lost uncooked assets, like the blueprint content, etc...

avatar image CreeperLegolas May 31 '18 at 10:01 PM

This is going to be harder than i thought isnt it.

avatar image CreeperLegolas May 31 '18 at 10:02 PM

Like i did unpak my pak file but the uasset files are cooked any advice or ways i could successful revert to original source.

avatar image FlameOfIgnis May 31 '18 at 10:04 PM

Sorry, but you are skilled around c++ you can check the engine source to see how uasset file structure is composed, and partially recreate your lost content and merge both together. But first, i would wait on someone else to answer, maybe there is a way.

avatar image CreeperLegolas May 31 '18 at 10:05 PM

okay i will but lol i have searched everywhere.

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