How to trigger a blueprint via Sequencer?
So I'm an animator/film-maker and I use UE4 more like a renderer than a game engine. Currently I'm working on a Star Wars Fan-Film and I created a blueprint that will make the stormtroopers shoot (Basic projectile script) and I want to make a trigger to allow me to activate the action of shooting from within Sequencer. Similar to how you can trigger/activate/deactivate particle effects in Sequencer. Is this possible?
asked May 31 '18 at 10:37 PM in Blueprint Scripting
It looks like you can add the BPs you'd like to call Functions/CustomEvents on to your sequence actor. (Just call events as you would with an events track (Be sure to right-click on the keyframe and set the Event Name))
Hope that helps!
answered Jun 04 '18 at 04:07 PM
Alex O ♦♦ STAFF
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