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UE4 Dropping Vertex Weights

I'm importing an FBX exported from Blender. I've verified the weights are in the FBX by reimporting it into Blender.

It looks like UE4 is dropping vertex weights below .01. Is there a setting I can toggle to ensure that UE4 doesn't drop these weights? I have a dense mesh and need weights below .01.

Thanks!

Product Version: UE older version
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asked Jun 01 '18 at 02:15 AM in Using UE4

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JimmyKins1
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