How to create an Item Exchange Area
Howdy everyone, I'm having difficulty figuring out how to make an item exchange zone in my game using blueprints. Here's what I'm attempting to have happen.
Area requires items A & B to Produce C Character drops item A in area, zone receives, destroys the item, and remembers the item that was deposited. Character drops item B in area, zone receives, destroys the item, and remembers that items A & B were deposited. Area spawns Item C for Player to retrieve.
Anyone have ideas on how to best implement this blueprint setup/logic? Thanks!
asked Jun 01 '18 at 03:10 AM in Blueprint Scripting
Fairly straightforward logic for this.
The logic is simple, implementing it is straightforward albeit tedious. There are many ways to go about "implementing" this depending on your set-up. Above is just one way to do it.
answered Jun 01 '18 at 11:03 PM
Nebula Games Inc
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