steady increasing number (each second) ?
I'm trying to increase a int32 variable each second a actor is inside a USphereComponent(overlap) I've tried to use the tick and its deltaSeconds, but this isnt steady actually.
anyone has another solution?
asked Aug 05 '14 at 09:39 PM in C++ Programming
using: GetWorldTimeManager().SetTimer() did the job !
answered Aug 08 '14 at 08:52 AM
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