Hey,
I’m trying to increase a int32 variable each second a actor is inside a USphereComponent(overlap)
I’ve tried to use the tick and its deltaSeconds, but this isnt steady actually.
anyone has another solution?
Hey,
I’m trying to increase a int32 variable each second a actor is inside a USphereComponent(overlap)
I’ve tried to use the tick and its deltaSeconds, but this isnt steady actually.
anyone has another solution?
using: GetWorldTimeManager().SetTimer()
did the job !
works perfectly