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Disable smoothing in Unreal?

Hey there,

I'm trying to import a character model I made using Blender into Unreal Engine. In Blender, the mesh is not being smoothed, because it is supposed to actively "look" low-poly.

When being imported into UE4, the mesh appears smoothed, with a look similar to the one rendered by Blender when the shading mode is set to "Smooth" instead of "Flat".

The problem apparently only occurs when dealing with Skeleton Meshes, I never had any problems when importing Static Meshes.

Is there a way to disable this effect? Or is there any box I should have checked or unchecked?

The export seems fine, importing the mesh into other 3D software works flawlessly.

I attached two screenshots that show the same mesh in Blender and Unreal Editor.

Thanks a lot for any answers



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asked Aug 05 '14 at 09:43 PM in Using UE4

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What is Normals set to in import dialog window? Set it to Import tangents and normals if it is set to Calculate and see if it helps.

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answered Aug 05 '14 at 10:03 PM

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avatar image MrPhil Aug 05 '14 at 10:07 PM

Thanks a lot - that works perfectly! :)

avatar image piXelicidio Feb 16 '16 at 09:47 PM

For me nothing work, tried every combination and every time the character is smoothed, this is driving me crazy from 2 days in a row without luck.

My model only has morph targets, no bones, but I need to import as skeletal mesh to use the animations. When imported as static mesh it works, well without the anoying auto-smooth.

ver 4.10.2

avatar image Jacky Feb 16 '16 at 10:03 PM

Which program are you exporting from and what are your export settings?

avatar image piXelicidio Feb 16 '16 at 10:02 PM

Found something, the problem become interesting, when the morphing value is 0 my character look non-smoothed as i want.

When i change the morph target value the smoothing start to appears, see the following two images:

alt text alt text

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