How to drive Point Gravity parameter via blueprint on GPU Particles?
Hello, I'm currently using a point gravity parameter on my GPU particles. It seems like I can't drive the parameter via blueprints! All the other parameters do work. I really need this feature and I think it is a bug. Does anyone have a workaround or fix for this issue?
I have to use GPU particles since I'm using vector fields.
And yes, Param Mode is set to Direct and Seconds before Inactive is set to 0..
I'm afraid I can't help much, except to say that anything that is accessible in C++ can be exposed to blueprints by adding a C++ .h and .cpp file to create the blueprint node(s) that access it.
answered Jun 05 '18 at 06:02 PM
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