I’m working on getting a test project launched to the Oculus Go from Unreal, and hitting a snag. Here’s what I’ve done so far:
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Grabbed the ADB driver for the Oculus Go from here: https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-device-setup-go/
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Installed the ADB driver and put the Go into developer mode.
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Installed Android Codeworks from UE_4.19\Engine\Extras\AndroidWorks\Win64 and restarted
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Verified that the Go appears as expected when calling adb devices from the command line.
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Generated a signature file by following the directions here (https://dashboard.oculus.com/tools/osig-generator/) and placed it in UE_4.19\Engine\Build\Android\Java\assets
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Set up a test project following the directions here: https://docs.unrealengine.com/en-US/Platforms/GearVR/QuickStart
The Go appears in Unreal Editor’s Device Manager, but isn’t present in my Launch menu. What additional thing do I need to do or change?
Thanks!