MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [177/189] rc.exe PCLaunch.rc
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [178/189] lib.exe MyProject-SlateRemote-Static.lib
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [179/189] lib.exe MyProject-Paper2D-Static.lib
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [180/189] lib.exe MyProject-ScriptPlugin-Static.lib
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [181/189] lib.exe MyProject-UdpMessaging-Static.lib
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [182/189] lib.exe MyProject-CableComponent-Static.lib
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [183/189] lib.exe MyProject-CustomMeshComponent-Static.lib
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [184/189] lib.exe MyProject-ExampleDeviceProfileSelector-Static.lib
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [185/189] lib.exe MyProject-FluidSurfaceEngine-Static.lib
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [186/189] lib.exe MyProject-OculusRift-Static.lib
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [187/189] lib.exe MyProject-WindowsMoviePlayer-Static.lib
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Unreal Engine\Unreal Engine\UnrealEngine-4.3\Engine\Plugins\Runtime\FluidSurface\Binaries\Win64\MyProject-FluidSurface-Static.lib
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Cumulative action seconds (8 processors): 0,00 building projects, 3295,36 compiling, 0,00 creating app bundles, 0,00 generating debug info, 3,14 linking, 0,00 other
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UBT execution time: 872,31 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 872,4549001s to run UnrealBuildTool.exe
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): C:\Unreal Engine\Unreal Engine\UnrealEngine-4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Development "C:\Users\Etienne\Documents\Unreal Projects\MyProject\MyPro
MainFrameActions: Packaging (Windows (64-bit)): ject.uproject" -noxge. See logfile for details: 'UnrealBuildTool.txt'
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options) in c:\Unreal Engine\Unreal Engine\UnrealEngine-4.3\Engine\Source\Programs\AutomationTool\ProcessUtils.cs:Zeile 775.
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName) in c:\Unreal Engine\Unreal Engine\UnrealEngine-4.3\Engine\Source\Programs\AutomationTool\UBTUtils.cs:Zeile 33.
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity) in c:\Unreal Engine\Unreal Engine\UnrealEngine-4.3\Engine\Source\Programs\AutomationTool\UE4Build.cs:Zeile 321.
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity) in c:\Unreal Engine\Unreal Engine\UnrealEngine-4.3\Engine\Source\Programs\AutomationTool\UE4Build.cs:Zeile 1273.
MainFrameActions: Packaging (Windows (64-bit)): bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) in c:\Unreal Engine\Unreal Engine\UnrealEngine-4.3\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:Zeile 111.
MainFrameActions: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params) in c:\Unreal Engine\Unreal Engine\UnrealEngine-4.3\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:Zeile 235.
MainFrameActions: Packaging (Windows (64-bit)): bei BuildCommand.Execute() in c:\Unreal Engine\Unreal Engine\UnrealEngine-4.3\Engine\Source\Programs\AutomationTool\BuildCommand.cs:Zeile 37.
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in c:\Unreal Engine\Unreal Engine\UnrealEngine-4.3\Engine\Source\Programs\AutomationTool\Automation.cs:Zeile 367.
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] CommandLine) in c:\Unreal Engine\Unreal Engine\UnrealEngine-4.3\Engine\Source\Programs\AutomationTool\Automation.cs:Zeile 335.
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object Param) in c:\Unreal Engine\Unreal Engine\UnrealEngine-4.3\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 99.
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in c:\Unreal Engine\Unreal Engine\UnrealEngine-4.3\Engine\Source\Programs\AutomationTool\Utils.cs:Zeile 610.
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main() in c:\Unreal Engine\Unreal Engine\UnrealEngine-4.3\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 50.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Command failed (Result:2): C:\Unreal Engine\Unreal Engine\UnrealEngine-4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Development "C:\Users\Etienne\Documents\Unreal Projects\MyProject\MyProject.uproject" -noxge. See logfile for details: 'UnrealBuildTool.txt'
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED